Patch Notes
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1.10 (16 June 2024)
- The layout of the goal room has been adjusted.
- Visual elements have been adjusted slightly in several room types.
- Large rooms now spawn catwalks hanging from the ceiling.
- New room types have been introduced:
- Lava Room (Alternate) - a 3x3 room filled with lava.
- Lava Room (Long, Alternate) - a 5x3 room filled with lava.
- Adjusted the spawn rates of certain rooms containing lava. This is so "harder" layouts are generated less frequently.
- Difficulty scaling for lobbies has been reworked. A generated level's difficulty is now decided by the play count of the player with the least amount of rounds completed, rather than the average amount of rounds completed of all players in the lobby. This makes level generation much more forgiving for newer players who join a game with more experienced players.
- Maximum level size now scales directly with difficulty.
- When all players disconnect from a game, the game automatically moves into the "round end" phase. Players who join the game and are placed into an existing server session will thus receive an entirely new level upon joining.
- If a session is running without any players, level generation and subsequent round start will no longer occur until a player joins the session.
- The enlarged minimap now switches to its "scrolling" view at a lower level size threshold. This makes levels which were previously borderline fits for the minimap screen utilize scrolling behavior, rather than appearing visually "cut off" along the edges.
- The total amount of time taken to complete a level is now shown on the results screen.
- In preparation for future content, some underlying systems (such as level generation) have been optimized. These changes have no bearing on gameplay at this time.